Trade-in cards
Ten extra cards of one rarity for XP, a free pack or a free wheel spin.
Keep the fire going. The merchant at the edge of camp trades for cards - bring your extras, feed the flames, and take your pick of the reward. Ten cards of one rarity for every burn, always ten.
Never burned: your ★ favorites, your 10 strongest cards, every Exotic, and the best copy of every card you own.